Represents a single item inside RadzenChipList<T>.
IComponent
IHandleEvent
IHandleAfterRender
RadzenComponent.GetComponentCssClass
RadzenComponent.OnAfterRenderAsync
RadzenComponent.RaiseContextMenu
RadzenComponent.RaiseMouseEnter
RadzenComponent.AddContextMenu
RadzenComponent.RaiseMouseLeave
RadzenComponent.OnBecameInvisible
RadzenComponent.DefaultCulture
RadzenComponent.IsJSRuntimeAvailable
ComponentBase.BuildRenderTree
ComponentBase.OnInitializedAsync
ComponentBase.OnParametersSet
ComponentBase.OnParametersSetAsync
ComponentBase.StateHasChanged
ComponentBase.ShouldRender
ComponentBase.OnAfterRender
ComponentBase.InvokeAsync
ComponentBase.DispatchExceptionAsync
ComponentBase.RendererInfo
ComponentBase.Assets
ComponentBase.AssignedRenderMode
Namespace: Radzen.Blazor
Assembly: Radzen.Blazor.dll
public class RadzenChipItem : RadzenComponent, IComponent, IHandleEvent, IHandleAfterRenderRepresents a single item inside RadzenChipList<T>.
public RadzenChipItem()Gets or sets the cascading parent chip list.
public IRadzenChipList ChipList { get; set; }
| Type | Description |
|---|---|
| IRadzenChipList | Gets or sets the cascading parent chip list. |
Gets or sets the optional style override.
public BadgeStyle? ChipStyle { get; set; }
| Type | Description |
|---|---|
| BadgeStyle? | Gets or sets the optional style override. |
Gets or sets whether the item is disabled.
public bool Disabled { get; set; }
| Type | Description |
|---|---|
| bool | Gets or sets whether the item is disabled. |
Gets or sets the chip icon.
public string Icon { get; set; }
| Type | Description |
|---|---|
| string | Gets or sets the chip icon. |
Gets or sets the template used for rendering item content.
public RenderFragment<RadzenChipItem> Template { get; set; }
| Type | Description |
|---|---|
| RenderFragment<RadzenChipItem> | Gets or sets the template used for rendering item content. |
Gets or sets the chip text.
public string Text { get; set; }
| Type | Description |
|---|---|
| string | Gets or sets the chip text. |
Gets or sets the chip value.
public object Value { get; set; }
| Type | Description |
|---|---|
| object | Gets or sets the chip value. |
Gets or sets the optional variant override.
public Variant? Variant { get; set; }
| Type | Description |
|---|---|
| Variant? | Gets or sets the optional variant override. |